Pathfinder maelstrom shield8/14/2023 With Improved Overrun, you don't provoke attacks of opportunity and now your opponent can't avoid you, and you get a +2 to the check. If you exceed the target's CMD by 5, the target gets knocked prone. Your target may choose to avoid you, if desired. Okay, without any feats, Combat Maneuver: Overrun can be made as a standard action during your move action or charge action (therefore everything but your swift action in a round) and provokes an attack of opportunity. If you can't follow at all after a charge, there's no point in the build really. Tita wrote: I'm still struggling to find a solid answer on how Full Attacks, Bull Rushes as Free/Swift Actions, Movement, and Overrun work however. Now, I have 0 faith in my own numbers or understanding here, can someone tell me where/if I've messed up? Human Level 1-11 as Brawler, 12-13 as SiegebreakerĪttack - 13(BAB)+8(STR)+4(AoMF)+2(Brawling)-3(Power Attack, +24ĭamage - 1d8+8(STR)+4(AoMF)+2(Brawling)+6(Power Attack), +20Ĩ(STR)+2(Improved Bullrush, Overrun)+1 (Shield Enhancement), +11ġ3(BAB)+8(STR)+4(AomF)+1(Bred For War)-3(Power Attack), +23.Īdditional +7 to Trip (Improved Trip, Greater Trip Maneuver Training 3), +4 to Bull Rush (Improved Bull Rush, Maneuver Training 2), +3 to Overrun (Improved Overrun, Maneuver Training 1)Īssuming everything lands (being generous here), after a move it's 7d8+162, they're prone, and I can reposition them with Spinning Throw. Without reading spiked destroyer I'm not sure, but you might be able to use that to get an extra attack on your way to your real target (you overrun someone in the way and get a swift spike attack against them, then finish the charge and hit the main target with flurry/AoOs).Īctually, let's see what we can do with that at level 13. Iirc, you can combine the rest though: pummeling charge, using brawlers flurry to trip, triggering some AoOs. usually that's on your next turn when you use it to interrupt someone else's action, but here you can't add spiked destroyer to elephant charge because the attack from EC used up the swift action you'd need for it. Also, an immediate action uses up your next swift action. because your overrun target is not your charge target, if/when you use elephant stomp to stop and attack the overrun target you have interrupted your charge (forfeiting the attack, or attacks, that normally come at the end). that means you can't overrun your charge target. a charge is a special full-round action (which pummeling charge modifies), but it has to be declared against a specific target that you must attack from the first square where you can reach it from. Longer answer: when you use elephant stomp you're not charging. Combat Reflexes is a prerequisite for Vicious Stomp, so that's already had and I have enough AoOs to apply.ĭoes this mean I can make a charge, apply an Overrun Combat Maneuver, attack with Elephant Stomp, Flurry, Trip, immediately attack with Vicious Stomp and Greater Trip and Fortuitous, and then use my remaining Flurry attacks for a full 8 attacks after a move, 7 of which are against a downed opponent? Potentially applying Power Attack to all attacks, if I wanted to?įurthermore, could I still apply Spiked Destroyer which let's me attack with Spiked Armor as a swift action triggered by a successful Overrun Combat Maneuver, to push my total attacks to 9?Īll of this assumes of course, I succeed at CMB and attack rolls. Assuming I'm level 11, I still have 4 attacks remaining on my Flurry (3 attacks from BAB, 1 from Two Weapons, 1 from Improved TWF). If I have a Fortuitous Amulet of Mighty Fists, there's an additional AoO. Using Brawler's Flurry, I can use the first attack as a trip attack, triggering both Vicious Stomp and Greater Trip. However, with Pummeling Charge, I can use a flurry-of-blows at the end of a charge. That can be replaced by Elephant Stomp, which states "When you overrun an opponent and your maneuver check exceeds your opponent’s CMD by 5 or more, instead of moving through your opponent’s space and knocking her prone, you may stop in the space directly in front of the opponent (or the nearest adjacent space) and make one attack with an unarmed strike or a natural weapon against that opponent as an immediate action." I need some help double checking stuff here.įirstly Overrun states "As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square."
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